If Hurtgen has a very low play time, we’d immediately seek to chat to the community to understand why it’s less popular. While relying on self-reporting feedback from the community is fundamental, it’s tempting to fall into the trap of only acting on that feedback – which can often be a loud but potentially niche complaint (or entirely preferential).īy having a good knowledge of the game at a data level, we’ll be able to determine if things are performing as we’d expect, and also be able to begin conversations about particular topics. By using these telemetry hooks, we can assemble a great set of data that will help us make gameplay design decisions with an extra dimension. There isn’t a moment where a single feature isn’t expected to perform bug-free.
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Fundamentally, Hell Let Loose is an enormous game with lots of tiny pieces all working together at all times. People may wonder why it’s necessary for us to collect this data. If you had a particular issue or bug in the last Beta and experience it again in this one – don’t worry, we’ve most likely fixed it if it’s a bug or have continued to improve it and you’ll experience that in the next Beta. We wanted to make sure that this weekend was stable and lower-risk, and that it would best resemble the test environment from our last Beta weekend. We’re aware particularly of what was causing tanks to bounce/fly and are keen to make sure that the issue is solved. We’ve applied fixes to the two most critical issues we saw last Beta (desync and flying tanks) as these were really important for quality of life and will continue to watch them during the course of this weekend. The purpose of the Beta this weekend is to collect a clean set of data around the nature of each role, weapon, vehicle and general player behaviour. We applied some hot-fixes during the last Beta that fixed the issue, but also noticed areas where we needed to push the netload optimisation even further. As a result of that testing, we noticed some interesting desync and other latency related issues on the lower end machines. We wanted to know the exact specification of the servers and how many 100/100 player games could be hosted on a server of that spec. Last Beta was very much focused on profiling the netload and servers used to host Hell Let Loose.
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#HELL LET LOOSE SERVERS SERIES#
What’s the Focus of this Beta?Įach Beta we have a series of large goals we hope to achieve (alongside collating all bugs and smaller issues that we expect to encounter).
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Hell Let Loose will soon start its penultimate Closed Beta, if you didn’t know, its this weekend, starting tomorrow 26th April at 11 AM BST, until Monday 29th April.ĭevelopers are pleased to share that for this weekend closed beta, servers in the following locations will be online:Īnd to go through what’s happening in this beta test and the next, Max, Lead Developer on Hell Let Loose agreed to share some behind the scenes information.